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Mausoleum

These days I’ve been playing around with Thea Render, from SolidIris. I rescued this old scene from my HD. It’s from a Lighting Challenge in which I took part in 2003!, in 3DPoder Forums (Spanish only, sorry). The scene is property of Palmiro Arias (Palmix), and Athena Statue is from DeEspona 3DModels Enclyclopaedia. It was supposed to be a fast & easy test. But somehow I managed to complicate things with SSS mar
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Playing with Thea Render (I) – Mausoleum

These days I’ve been playing around with Thea Render, from SolidIris. I own a license since 2012, but apart from small tests, I’ve been quite reluctant to work with it. In Spanish there’s an expression “Poner palos en las ruedas”, which you could translate as “throw a spanner in the works”, or literally “put a stick in the spokes”. That’s exactly how I felt
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V-Ray Workshop Top 5

DG House is on the Top 5 selection of V-Ray Workshop! (April 12-18, 2015) Honestly, I don’t know what to say. It has only taken me 12 years to be there. Thanks Evermotion, VRay Workshop and the judges. And above all, to all my friends for their support during the loooong days working on this project, and after that, for their kind words & sharing on Facebook. They are too many, and I don’t want to for
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Crematorium

It’s a long time since I wanted to test Corona Render. And for testing purposes, I decided it was going to be on a small and easy scene. I checked my “Inspiration” folder, and one image caught my eye, so I decided to recreate it in 3D, and learn Corona along the way. The project is the New Crematorium / Woodland Cemetery in Stockholm, by Johan Celsing Arkitektkontor AB, and the photograph I used as
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DG House

This is something I’ve been working on my spare time (I don’t even remember when I started working on it xD). The house itself is a project from Francisco José Díaz Gallego Arquitect Studio, but the environment is totally made up by me. As I normally do with my personal scenes, I’ve used it in order to learn, to push myself and improve my skills. Amongst the challenges I’ve faced are: nature e
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Genti di Muerti in Sitges 2014 !!!

Yesterday, it was a great day. Recently my friends at Glow finished their (I should say “our”, since I feel a small part of it) shortfilm “Genti di Muerti”, a terror story based on popular mythology from the north of Cáceres, Extremadura, Spain. It was a hard process that took almost two years in the making (most of that time working on the VFX, with such a level of quality never seen in our a
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WIP – Rocks!

Someone once told me: “Overspecialization can be kind of…..meh. You know, there’s a guy in Pixar, ILM or Weta just making rocks. I’m sure he is the best on his field in the entire world. But hey!, is there anything more boring than just making rocks?”. Well, luckily, I don’t pretend to be that guy (I couldn’t, even if I wanted). But I needed some rocks for a WIP I’m cur
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I’m being copied!

I’ve never considered myself as an artist. I think I’m not even close to being an artist. But if there’s a point beyond which this “small” CG community starts to consider you an artist, is being copied. And I’ve just being copied by a guy (Adnan Salmi) who was trying to take ownership of one of my images by making videotutorials of how to do it in C4D. Of course, not even with a me
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Tip – Custom Rule of Thirds & imageCompHelper

These last months, I’ve seen a lot of people “discovering” a great free script by Christoph Bülter called imageCompHelper. It helps you visualize the Rule of Thirds inside the 3dsmax viewport, as a composition help for your camera shots. Luckily, I heard about about it some years ago, and I’ve used it since 3dsmax2010, I think. It’s a great script, and it is for sure a great helper for y
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Grant Warwick – Mastering VRay

CG is a tough business. New software, new plugins, new render engines, new techniques….and we have to keep up with that. It’s a continuous learning process. Every now and then, a new “guru” comes out of nowhere and becomes highly known in the CG scene. And some of them try to sell that “new” knowledge that has driven them to where they are. I’ve always been a little reluctant
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3dsmax Viz Training 2013-14

During last months, Jose Mª Fernández, CEO of The Glow has given several courses at Centro Tecnológico FEVAL, in Don Benito. I helped him in two of them (kind of my speciality, if you will): Lighting and Rendering in 3dsmax with VRay, and Architectural Visualization with 3dsmax and VRay. Just like previous years, we had a great bunch of students, very enthusiastic and eager to learn almost from scratch. And even the
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Samsung

INFORMATION Agency: Leo Burnett Chicago Production Company: Blacklist Direction and Art Direction: Dvein 3D/Postproduction: Juggernaut Several months ago I was asked to collaborate on a project with my good friends from Juggernaut Animation Studio. It was an advertising campaign for Samsung USA, and Dvein was in charge of the Art Direction. We were given the CAD model of a Samsung fridge down to the smallest detail.
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