logo

Category

R&D

Halo 02 – JL Beige Traditional Redux

INFORMATION Client: Alex Ruano Design and Art Direction: Johannes Lindqvist CG: Alex Ruano In order to learn, you often have to copy the masters. In this case, I tried to recreate “Beige Traditional” by Johannes Lindqvist (one of the best 3D artists and a personal inspiration of mine for years) to see if I could pick up a few things. I know the result doesn’t quite measure up to the original, but I think I did learn
Read More

Pellet

INFORMATION Client: Anzur de Molduras Interior Design and Art Direction: Alex Ruano CG: Alex Ruano Quite often a customer asks for something surprising, something that I do not usually do, or even never have done. In this case, they asked me to make a pellet bag of wood, the perfect format for being sold as fuel for domestic heating stove. So after a little bit of R&D, I ended up delivering these renders. Honestl
Read More

Halo 01 – 95Estudio Coffee Shop

INFORMATION Client: 95Estudio Design and Art Direction: Estudio95 & Alex Ruano CG: Alex Ruano Years ago, I used to do little 3D exercises to learn certain techniques and processes that, although not applicable to my day-to-day work, might come in handy someday. It might be something subtle -something you can’t even notice in the final render- or even completely useless. But even so, I still get the pleasure of le
Read More

Playing with Thea Render (I) – Mausoleum

These days I’ve been playing around with Thea Render, from SolidIris. I own a license since 2012, but apart from small tests, I’ve been quite reluctant to work with it. In Spanish there’s an expression “Poner palos en las ruedas”, which you could translate as “throw a spanner in the works”, or literally “put a stick in the spokes”. That’s exactly how I felt
Read More

Crematorium

It’s a long time since I wanted to test Corona Render. And for testing purposes, I decided it was going to be on a small and easy scene. I checked my “Inspiration” folder, and one image caught my eye, so I decided to recreate it in 3D, and learn Corona along the way. The project is the New Crematorium / Woodland Cemetery in Stockholm, by Johan Celsing Arkitektkontor AB, and the photograph I used as
Read More

DG House

This is something I’ve been working on my spare time (I don’t even remember when I started working on it xD). The house itself is a project from Francisco José Díaz Gallego Arquitect Studio, but the environment is totally made up by me. As I normally do with my personal scenes, I’ve used it in order to learn, to push myself and improve my skills. Amongst the challenges I’ve faced are: nature e
Read More

Suicide Bulb

Hi! (in case there’s someone reading). This is a small project I finished last Christmas in order to test several techniques, tips and render engines. For now, this is the VRay version (Thea Render version soon to come, I hope)  😎 Other things I practiced were: modeling hard surfaces (which I’m not used to), playing with Marvelous Designer, adding extra detail to the edges of surfaces, following a tutoria
Read More