Well, this is gonna be an experiment I have almost no faith in, so if it doesn’t work, at least I won’t be disappointed.
It’s something I’ve been thinking of for a loooong time: to sell some of my 3D models.
I know there are hundreds of thousands of 3D models out there. Free and commercial. And I’m no expert at modelling, nor at texturing, nor at……..(insert whatever skill you may think of).
So, a great amount of those models are better than anything that I can do. But hey, I don’t expect to do it for a living; just to pay a couple of beers 😉
Several months ago, I finished a project in which I had to model a “Gabion”. At that time I didn’t know what the hell was that (FYI: it seems to be a cage full of rocks). I found very few commercial models, and the budget was so low I could’t afford any of them. The good news is that I learned a little doing it myself, so I think it’s a good starting point for this experiment. Here it is:
Gabion basket sized 100 x 140 x 30cm containing average sized randomly ordered rocks and boulders. It is intented to be used in public spaces such as bars with outdoor seatings / patios. Hence the logo on the glass.
12 unique models of rocks, with 6 different materials. NOT collapsed. I suggest collapsing all the rocks, and applying a MultiSubObject Material and a MaterialbyElement modifier in order to give some randomness to the texture of the rocks. And then, convert them to proxies.
Lighting setup not included.
Published: Jul 28, 2016 Geometry: Polygonal Polygons: 3.480.459 Vertices: 1.766.733 Textures: Yes Materials: Yes Rigged: No Animated: No UV Mapped: Yes Unwrapped UVs: No
Go buy me some beers!!. Thank you 😎