Several months ago, I finished a project in which I had to model a “Gabion”. At that time I didn’t know what the hell was that (FYI: it seems to be a cage full of rocks). I found very few commercial models, and the budget was so low I couldn’t afford any of them. The good news is that I learned a little doing it myself, so I think it’s a good starting point for this experiment. Here it is:
Gabion basket sized 100 x 140 x 30cm containing average sized randomly ordered rocks and boulders. It is intented to be used in public spaces such as bars with outdoor seatings / patios. Hence the logo on the glass.
12 unique models of rocks, with 6 different materials. NOT collapsed. I suggest collapsing all the rocks, and applying a MultiSubObject Material and a MaterialbyElement modifier in order to give some randomness to the texture of the rocks. And then, convert them to proxies.
Lighting setup not included.
|Published:||Jul 28, 2016|