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DG House

This is something I’ve been working on my spare time (I don’t even remember when I started working on it xD). The house itself is a project from Francisco José Díaz Gallego Arquitect Studio, but the environment is totally made up by me. As I normally do with my personal scenes, I’ve used it in order to learn, to push myself and improve my skills.

Amongst the challenges I’ve faced are: nature environment creation, inserting believable (I hope) characters, unwrapping & shading to add lots of dirt, moisture, drops, steam….(hand drawn with my new Huion 1060+), modeling & texturing rocks, cloths, MassFX to fill some vases, PFlow for the shower, a new workflow for the rendering and the postproduction, and a looooot of smaller things.

I hope you like it.

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Software used: 3dsmax, VRay, ZBrush, Marvelous Designer, Knald, PixPlant, Photoshop, Fusion and Lightroom.

Thx to Francisco José Díaz Gallego for his design, Grant Warwick for his amazing course (again), Austris Cingulis for his great and very useful tutorials,  Jason Neal for sharing his rocks, and Maria Maestre for her decorating advices.

  1. J Responder

    Amazing.
    Change that wooden floor as it looks “too clean and untouched” and will be perfect.

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