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Gabion

Several months ago, I finished a project in which I had to model a “Gabion”. At that time I didn’t know what the hell was that (FYI: it seems to be a cage full of rocks). I found very few commercial models, and the budget was so low I couldn’t afford any of them. The good news is that I learned a little doing it myself, so I think it’s a good starting point for this experiment. Here it is:

  • Gabion basket sized 100 x 140 x 30cm containing average sized randomly ordered rocks and boulders. It is intented to be used in public spaces such as bars with outdoor seatings / patios. Hence the logo on the glass.
    12 unique models of rocks, with 6 different materials. NOT collapsed. I suggest collapsing all the rocks, and applying a MultiSubObject Material and a MaterialbyElement modifier in order to give some randomness to the texture of the rocks. And then, convert them to proxies.
    Lighting setup not included.

    29 $

  • Published: Jul 28, 2016
    Geometry: Polygonal
    Polygons: 3.480.459
    Vertices: 1.766.733
    Textures: Yes
    Materials: Yes
    Rigged: No
    Animated: No
    UV Mapped: Yes
    Unwrapped UVs: No
  • 3dsmax: 2014 – 2016
    VRay: 3.40.xx or whatever version with VRayTriplanarTex plugin (free)
    Plugins: BerconNoise (free), Cuneyt Ozdas ColorCorrect (free)
    Other Formats included: 3DS, OBJ, Alembic

  • LINKS:
    TURBOSQUID
    GUMROAD
    CGTRADER

alexruano-gabion-01-close

alexruano-gabion-01

alexruano-gabion-02

alexruano-gabion-03

alexruano-gabion-04

alexruano-gabion-05

 

 

 

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