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3dsmax

WIP – Rocks!

Someone once told me: “Overspecialization can be kind of…..meh. You know, there’s a guy in Pixar, ILM or Weta just making rocks. I’m sure he is the best on his field in the entire world. But hey!, is there anything more boring than just making rocks?”. Well, luckily, I don’t pretend to be that guy (I couldn’t, even if I wanted). But I needed some rocks for a WIP I’m cur
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Tip – Custom Rule of Thirds & imageCompHelper

These last months, I’ve seen a lot of people “discovering” a great free script by Christoph Bülter called imageCompHelper. It helps you visualize the Rule of Thirds inside the 3dsmax viewport, as a composition help for your camera shots. Luckily, I heard about about it some years ago, and I’ve used it since 3dsmax2010, I think. It’s a great script, and it is for sure a great helper for y
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Grant Warwick – Mastering VRay

CG is a tough business. New software, new plugins, new render engines, new techniques….and we have to keep up with that. It’s a continuous learning process. Every now and then, a new “guru” comes out of nowhere and becomes highly known in the CG scene. And some of them try to sell that “new” knowledge that has driven them to where they are. I’ve always been a little reluctant
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3dsmax Viz Training 2013-14

During last months, Jose Mª Fernández, CEO of The Glow has given several courses at Centro Tecnológico FEVAL, in Don Benito. I helped him in two of them (kind of my speciality, if you will): Lighting and Rendering in 3dsmax with VRay, and Architectural Visualization with 3dsmax and VRay. Just like previous years, we had a great bunch of students, very enthusiastic and eager to learn almost from scratch. And even the
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WIP – Demoreel props

These are some props I’m currently working on, (or just improving), for several shots of my Demoreel. I hope I will live long enough to see it finished someday   😕 Some of them are animated gifs, so click on them to see in action.
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Suicide Bulb

Hi! (in case there’s someone reading). This is a small project I finished last Christmas in order to test several techniques, tips and render engines. For now, this is the VRay version (Thea Render version soon to come, I hope)  😎 Other things I practiced were: modeling hard surfaces (which I’m not used to), playing with Marvelous Designer, adding extra detail to the edges of surfaces, following a tutoria
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Motiva RealStereo + 3D Allusions Kitchen

Well, here I am with some R&D. In fact, it’s not even my own R&D, but my friends’ at MotivaCG. They’ve developed an incredible composition plugin for The Foundry Nuke & eyeon Fusion (and whatever composition software that handles OFX format). With it, based on an UNIQUE image, and using its Depth-Of-Field channel, you can get stereoscopic images such as this. I know, you can get this result using several
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DemoReel – Props

Here you’ll find a preview of some props from the personal projects I’m currently working on, (or just improving), for several shots of my Demoreel. It is my intention to publish them as a “Finish this once and for all !!!” note to myself. This gallery will be updated as I work on the reel.  
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3dsmax Viz Training 2011

Recently I (as part of The Glow) have finished a 3dsmax Visualization Training Course at Centro Tecnológico FEVAL, in Don Benito. Students have learnt how to use 3D Studio MAX & VRay from scratch (most of them had no experience with 3d software). From modelling, texturing, lighting,….to rendering & doing the post-production of several architectural projects. These are a few photographs with some of the 20 stu
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Ramallo

One of those “not-so-typical” works I did at Claroscuro Digital : the restoration of an old hotel, mixing modern decoration with some antique style furniture & stuff. UPDATE 2013: New, updated & improved version. Here you have some frames from the upcoming reel (still in progress) I’m working on it, I promise 😉
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Extremadura@Home

Extremadura@home, an account manager provided by Universidad de Extremadura. If you know SETI@home, you know what is this project and BOINC about. But instead of searching for ExtraTerrestrial Intelligence, it assists users in creating and managing BOINC project accounts and helps with setting preferences, joining or creating teams, and connecting computers to projects. Pendrives were provided with all the essential
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Landwine

Recently we have finished a videoart piece called Landwine: Captured Nature. It’s a collaborative and creative project betweeen A+i+D Studio (headed by the artist Alfonso Doncel), writer Antonio Sáez Delgado, and The Glow / Claroscuro Digital. It explores the meaning of beauty by relocation. What is beauty? What is art? Can we call something “art” just by moving it from its place and putting it some
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