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Special Skills

I’m convinced we are all gifted with a full set of skills (insert Liam Neeson’s meme here 😆 ). Normal and ….”special” ones. We are not even aware of most of them, but as time goes by, we discover some of them. The rest keeps hidden from us, lying underneath, maybe during all our lives. Regarding my job (CG, projects, clients, or anything related to computers), I’ve discovered a couple of those skills so far.
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Venom

Well, it’s being a boring weekend. I’ve started a quick archviz project and I’m waiting for feedback to finish it. And you know, idle hands……. 😈 So I found this model by Jamil Green and I thought it could be a good model to test some shaders I’ve seen on Grant Warwick’s Mastering Lighting course. But I needed more geometry, and this particular model is great (thanks, Jamil),
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Shop – Gabion

Well, this is gonna be an experiment I have almost no faith in, so if it doesn’t work, at least I won’t be disappointed. It’s something I’ve been thinking of for a loooong time: to sell some of my 3D models. I know there are hundreds of thousands of 3D models out there. Free and commercial. And I’m no expert at modelling, nor at texturing, nor at……..(insert whatever skill you
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Playing with Thea Render (I) – Mausoleum

These days I’ve been playing around with Thea Render, from SolidIris. I own a license since 2012, but apart from small tests, I’ve been quite reluctant to work with it. In Spanish there’s an expression “Poner palos en las ruedas”, which you could translate as “throw a spanner in the works”, or literally “put a stick in the spokes”. That’s exactly how I felt
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V-Ray Workshop Top 5

DG House is on the Top 5 selection of V-Ray Workshop! (April 12-18, 2015) Honestly, I don’t know what to say. It has only taken me 12 years to be there. Thanks Evermotion, VRay Workshop and the judges. And above all, to all my friends for their support during the loooong days working on this project, and after that, for their kind words & sharing on Facebook. They are too many, and I don’t want to for
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Genti di Muerti in Sitges 2014 !!!

Yesterday, it was a great day. Recently my friends at Glow finished their (I should say “our”, since I feel a small part of it) shortfilm “Genti di Muerti”, a terror story based on popular mythology from the north of Cáceres, Extremadura, Spain. It was a hard process that took almost two years in the making (most of that time working on the VFX, with such a level of quality never seen in our a
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WIP – Rocks!

Someone once told me: “Overspecialization can be kind of…..meh. You know, there’s a guy in Pixar, ILM or Weta just making rocks. I’m sure he is the best on his field in the entire world. But hey!, is there anything more boring than just making rocks?”. Well, luckily, I don’t pretend to be that guy (I couldn’t, even if I wanted). But I needed some rocks for a WIP I’m cur
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I’m being copied!

I’ve never considered myself as an artist. I think I’m not even close to being an artist. But if there’s a point beyond which this “small” CG community starts to consider you an artist, is being copied. And I’ve just being copied by a guy (Adnan Salmi) who was trying to take ownership of one of my images by making videotutorials of how to do it in C4D. Of course, not even with a me
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Tip – Custom Rule of Thirds & imageCompHelper

These last months, I’ve seen a lot of people “discovering” a great free script by Christoph Bülter called imageCompHelper. It helps you visualize the Rule of Thirds inside the 3dsmax viewport, as a composition help for your camera shots. Luckily, I heard about about it some years ago, and I’ve used it since 3dsmax2010, I think. It’s a great script, and it is for sure a great helper for y
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